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<title>DiligentCore/Graphics/GLSLTools/include, branch ext-vk</title>
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<title>Refactoring shader compilation tools - part I (https://github.com/DiligentGraphics/DiligentCore/issues/160)</title>
<updated>2020-09-14T05:27:46+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-14T05:27:46+00:00</published>
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<entry>
<title>Added option to enable/disable device features during initialization (API 240069)</title>
<updated>2020-09-13T03:17:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-13T03:17:35+00:00</published>
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<entry>
<title>removed StripReflectInfoPass2 - changes will be added to spirv-tools</title>
<updated>2020-09-08T19:20:39+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-09-08T19:20:39+00:00</published>
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<entry>
<title>fixed validation errors for SPIRV that compiled with DXC</title>
<updated>2020-09-02T22:59:01+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-02T22:59:01+00:00</published>
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<entry>
<title>removed unused DXILUtils, fixed some Codacy issues</title>
<updated>2020-08-31T12:04:02+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-31T12:04:02+00:00</published>
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<entry>
<title>Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without glslang.</title>
<updated>2020-08-19T20:57:55+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-19T20:56:45+00:00</published>
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<entry>
<title>Implemented input attachments in Vulkan backend; added test</title>
<updated>2020-08-04T21:05:42+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-08-04T21:05:42+00:00</published>
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<entry>
<title>Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 extension when SPIRV is not compiled from HLSL plus few improvements to handling SPIRV created from HLSL</title>
<updated>2020-07-17T21:47:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-07-17T21:47:09+00:00</published>
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<entry>
<title>Unified VULKAN shader define in VK and GL backends</title>
<updated>2020-05-22T23:19:39+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-05-22T23:19:39+00:00</published>
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<entry>
<title>Overriding namespace for SPIRV-Cross project to avoid potential conflicts</title>
<updated>2020-04-01T17:21:19+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-04-01T17:21:19+00:00</published>
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