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<title>DiligentCore/Graphics/GLSLTools/src, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Refactoring shader compilation tools - part I (https://github.com/DiligentGraphics/DiligentCore/issues/160)</title>
<updated>2020-09-14T05:27:46+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-14T05:27:46+00:00</published>
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<entry>
<title>Another set of minor updates to mesh shader implementation</title>
<updated>2020-09-10T04:47:03+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-10T04:47:03+00:00</published>
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<entry>
<title>fixed cmake, removed unused code</title>
<updated>2020-09-08T21:40:07+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-08T21:40:07+00:00</published>
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<entry>
<title>removed StripReflectInfoPass2 - changes will be added to spirv-tools</title>
<updated>2020-09-08T19:20:39+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-08T19:20:39+00:00</published>
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<entry>
<title>Added pDxCompilerPath to engine create info,</title>
<updated>2020-09-07T21:41:51+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-07T18:06:20+00:00</published>
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<id>7d05cc25ac7aa339c232843d729c9e0914f973ed</id>
<content type='text'>
fixed DXC usage in Linux,
fixed FX compiler path for Win8,
fixed DXC name refactoring: rename DXIL to DXC, keep DXIL names only for D3D12,
disable DXC on Android
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fixed DXC usage in Linux,
fixed FX compiler path for Win8,
fixed DXC name refactoring: rename DXIL to DXC, keep DXIL names only for D3D12,
disable DXC on Android
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<entry>
<title>fixed validation errors for SPIRV that compiled with DXC</title>
<updated>2020-09-02T22:59:01+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-02T22:59:01+00:00</published>
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<entry>
<title>removed unused DXILUtils, fixed some Codacy issues</title>
<updated>2020-08-31T12:04:02+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-31T12:04:02+00:00</published>
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<entry>
<title>Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without glslang.</title>
<updated>2020-08-19T20:57:55+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-19T20:56:45+00:00</published>
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<entry>
<title>minor fixes and formatting</title>
<updated>2020-08-19T16:05:48+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-19T16:05:48+00:00</published>
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<entry>
<title>Use DXIL to compile SPIRV from HLSL (wip)</title>
<updated>2020-08-19T16:01:49+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-19T15:57:26+00:00</published>
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