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<title>DiligentCore/Graphics/GraphicsAccessories/interface, branch ext-vk</title>
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<title>Some more code improvemnts in D3D11 backend</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T22:10:03+00:00</published>
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<entry>
<title>Renamed Align to AlignUp</title>
<updated>2021-03-19T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T02:11:59+00:00</published>
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<title>Added resource signature creation failure test; fxied validation of resource flags.</title>
<updated>2021-03-19T00:38:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-01T19:45:04+00:00</published>
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<entry>
<title>Graphics accessories: added GetPipelineResourceFlagsString function</title>
<updated>2021-01-30T04:26:56+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-30T04:00:21+00:00</published>
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<entry>
<title>Reworked resource validation when binding resources</title>
<updated>2021-01-29T03:16:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-29T03:16:48+00:00</published>
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<entry>
<title>Vk backend: added validation of parameters that can't be validated when resources are bound</title>
<updated>2021-01-28T21:22:04+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-28T21:22:04+00:00</published>
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<entry>
<title>GraphicsAccessories: added PipelineTypeFromShaderStages function</title>
<updated>2021-01-25T21:43:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-25T21:42:02+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Implemented initialization of staging textures in D3D12 and Vulkan backends</title>
<updated>2021-01-01T01:28:00+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T01:28:00+00:00</published>
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<entry>
<title>Merge branch 'azhirnov-ray_tracing_2'</title>
<updated>2020-12-15T19:32:55+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-15T19:32:55+00:00</published>
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