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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
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<title>A bunch of minor updates (comments, parameter validation, etc.)</title>
<updated>2020-12-17T06:08:08+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-17T06:08:08+00:00</published>
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<title>D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllocator.</title>
<updated>2020-11-16T17:53:02+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-16T17:30:23+00:00</published>
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<title>bug fix for ray tracing, fixed KHR via NV emulation.</title>
<updated>2020-11-16T17:27:22+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-13T01:11:49+00:00</published>
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<title>fixed and improved shader binding</title>
<updated>2020-11-12T15:19:35+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-12T15:19:35+00:00</published>
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<title>A bunch of minor updates</title>
<updated>2020-11-10T05:24:46+00:00</updated>
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<name>assiduous</name>
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<title>Added ability to update AS.</title>
<updated>2020-11-10T03:43:28+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-07T19:34:49+00:00</published>
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<title>Few minor updates to TLAS and BLAS implementations</title>
<updated>2020-11-07T04:25:14+00:00</updated>
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<name>assiduous</name>
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<published>2020-11-07T04:25:14+00:00</published>
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<title>Device context: refactored command parameters validation</title>
<updated>2020-11-07T02:59:30+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-07T02:59:30+00:00</published>
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