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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<published>2021-03-04T20:46:21+00:00</published>
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<title>Few updates to D3D12 resource signature</title>
<updated>2021-03-19T00:31:38+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-17T01:15:58+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<title>A bunch of minor updates (comments, parameter validation, etc.)</title>
<updated>2020-12-17T06:08:08+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-17T06:08:08+00:00</published>
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<title>Added API function call type specification to fix c/c++ mismatch on x86 MSVC</title>
<updated>2020-01-29T09:42:59+00:00</updated>
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<name>assiduous</name>
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<published>2020-01-29T09:42:59+00:00</published>
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<title>Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces</title>
<updated>2020-01-27T20:34:52+00:00</updated>
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<name>assiduous</name>
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<published>2020-01-27T20:34:52+00:00</published>
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<title>Renamed .h -&gt; .hpp in Common and HLSL2GLSLConverterLib projects</title>
<updated>2020-01-26T23:01:50+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:01:50+00:00</published>
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<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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