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<title>DiligentCore/Graphics/GraphicsEngine/include/PipelineResourceSignatureBase.hpp, branch ext-vk</title>
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<title>Unified implementation of IPipelineResourceSignature::IsCompatibleWith</title>
<updated>2021-03-19T00:38:19+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T06:22:54+00:00</published>
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<entry>
<title>Unified PRS hash calculation</title>
<updated>2021-03-19T00:38:19+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T05:47:39+00:00</published>
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<entry>
<title>Moved ProcessSignatureResources method to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:18+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T00:37:37+00:00</published>
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<title>Resource singature: moved allocation of static resource cache and var managers to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T18:27:35+00:00</published>
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<entry>
<title>Moved m_SRBMemAllocator to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T04:25:30+00:00</published>
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<entry>
<title>Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL backends</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T04:06:24+00:00</published>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T23:22:38+00:00</published>
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<entry>
<title>Unified resource signature handling by pipeline state in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:16+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-06T22:06:26+00:00</published>
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<entry>
<title>Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures</title>
<updated>2021-03-19T00:38:15+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-05T04:46:55+00:00</published>
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<entry>
<title>Moved static variable cache and managers to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:15+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-05T04:30:35+00:00</published>
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