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<title>DiligentCore/Graphics/GraphicsEngine/include/RenderPassBase.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T20:46:21+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Another set of minor updates</title>
<updated>2020-12-17T20:42:32+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-17T20:42:32+00:00</published>
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<entry>
<title>Updated ShaderBindingTableBase</title>
<updated>2020-11-06T08:27:24+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-06T08:27:24+00:00</published>
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<entry>
<title>Fixed gcc error plus few minor updates</title>
<updated>2020-11-06T05:05:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-06T05:05:20+00:00</published>
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<entry>
<title>Fixed 32-bit Windows build</title>
<updated>2020-08-16T00:18:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-16T00:18:23+00:00</published>
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<entry>
<title>Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment state</title>
<updated>2020-08-09T02:13:00+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-09T02:13:00+00:00</published>
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<entry>
<title>Initial implementation of render passes in D3D12</title>
<updated>2020-08-08T21:05:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-08T21:05:23+00:00</published>
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<entry>
<title>First implementation of render passes in d3d11</title>
<updated>2020-08-07T19:14:43+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-07T19:14:43+00:00</published>
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<entry>
<title>Added framebuffer object implementation stubs</title>
<updated>2020-08-02T19:21:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-07-25T04:18:48+00:00</published>
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