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<title>DiligentCore/Graphics/GraphicsEngine/include/ShaderBase.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T20:46:21+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Another set of minor updates</title>
<updated>2020-12-17T20:42:32+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-17T20:42:32+00:00</published>
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<entry>
<title>fixed resource state transitions, some improvements for ray tracing</title>
<updated>2020-11-03T11:16:11+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-03T10:52:24+00:00</published>
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<entry>
<title>Refactored internal shader resouce variable indexing</title>
<updated>2020-09-18T05:00:26+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-18T05:00:26+00:00</published>
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<entry>
<title>use NUM_SHADER_TYPES constant instead of magic number, use std::array instead of c-style array.</title>
<updated>2020-09-16T19:41:57+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-16T19:41:57+00:00</published>
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<entry>
<title>Another set of minor updates to mesh shader implementation</title>
<updated>2020-09-10T04:47:03+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-10T04:47:03+00:00</published>
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<entry>
<title>A bunch of random updates</title>
<updated>2020-09-09T16:18:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-08T05:00:23+00:00</published>
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<entry>
<title>Added root signature for DrawMeshIndirect, added some checks</title>
<updated>2020-08-19T16:04:49+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-19T16:04:49+00:00</published>
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<entry>
<title>Added mesh shader</title>
<updated>2020-08-11T19:49:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-11T19:48:23+00:00</published>
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<id>dc9a4e784c8bb97fbb16a01624c7b8f0544977a4</id>
<content type='text'>
added mesh shader support to DX12 and Vulkan, added DXIL compiler for Shader Model 6.x
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added mesh shader support to DX12 and Vulkan, added DXIL compiler for Shader Model 6.x
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