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<title>DiligentCore/Graphics/GraphicsEngine/interface/DeviceContext.h, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>Reworked ExecuteCommandList(s) to take multiple command lists instead of one</title>
<updated>2021-02-07T20:50:39+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-07T20:50:39+00:00</published>
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<entry>
<title>Improved method names in IShaderBindingTable interface</title>
<updated>2021-01-06T22:19:04+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-06T22:19:04+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Removed SBTTransitionMode from TraceRaysAttribs</title>
<updated>2020-12-21T05:05:55+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-21T05:05:55+00:00</published>
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<entry>
<title>Merge branch 'azhirnov-ray_tracing_2'</title>
<updated>2020-12-15T19:32:55+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-15T19:32:55+00:00</published>
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<entry>
<title>Added IDeviceContext::GetFrameNumber() method (API )</title>
<updated>2020-12-03T04:08:06+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-03T04:08:06+00:00</published>
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<entry>
<title>bug fix for ray tracing, fixed KHR via NV emulation.</title>
<updated>2020-11-16T17:27:22+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-13T01:11:49+00:00</published>
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<entry>
<title>fixed and improved shader binding</title>
<updated>2020-11-12T15:19:35+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-12T15:19:35+00:00</published>
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