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<title>DiligentCore/Graphics/GraphicsEngine/interface/LoadEngineDll.h, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Updated some more copyright notices</title>
<updated>2021-01-04T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-04T00:38:22+00:00</published>
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<entry>
<title>Fixed a number of minor issues</title>
<updated>2020-01-29T06:59:57+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-29T06:59:57+00:00</published>
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<entry>
<title>Implemented D3D11 engine C interface (mostly)</title>
<updated>2020-01-27T06:01:27+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-27T06:01:27+00:00</published>
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<entry>
<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-01T19:51:58+00:00</published>
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<entry>
<title>Reworked API Unit test to use run-time DLL loading to avoid apparent issue with missing Vulkan library on appveyor; improved implementation of DLL loading on Windows</title>
<updated>2019-12-07T22:17:17+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-12-07T22:17:17+00:00</published>
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