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<title>DiligentCore/Graphics/GraphicsEngine/interface/Shader.h, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>Fixed few issues with run-time sized arrays in D3D12; enabled test.</title>
<updated>2021-03-19T00:38:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-02T04:41:41+00:00</published>
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<entry>
<title>allow to combine graphics PRS with mesh pipeline</title>
<updated>2021-01-26T07:15:53+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-01-26T07:15:53+00:00</published>
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<entry>
<title>GraphicsAccessories: added PipelineTypeFromShaderStages function</title>
<updated>2021-01-25T21:43:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-25T21:42:02+00:00</published>
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<entry>
<title>Added first couple of pipeline resource signature tests</title>
<updated>2021-01-25T06:06:01+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-25T06:06:01+00:00</published>
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<entry>
<title>pipeline resource signature for vulkan</title>
<updated>2021-01-21T03:35:02+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-01-21T03:21:32+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Merge branch 'master' into ray_tracing</title>
<updated>2020-11-10T05:32:14+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-11-10T05:32:14+00:00</published>
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# Conflicts:
#	Graphics/GraphicsEngine/interface/RenderDevice.h
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# Conflicts:
#	Graphics/GraphicsEngine/interface/RenderDevice.h
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<entry>
<title>Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSL</title>
<updated>2020-11-08T20:19:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-11-08T20:19:20+00:00</published>
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<entry>
<title>Added AS copy with compacting.</title>
<updated>2020-11-05T00:53:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-05T00:43:05+00:00</published>
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<id>5e81b867be771dc7f2add0d7b403af4aeaa744db</id>
<content type='text'>
Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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