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<title>DiligentCore/Graphics/GraphicsEngine/interface/TopLevelAS.h, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER_TLAS</title>
<updated>2021-01-06T22:41:23+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-06T22:41:23+00:00</published>
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<title>Improved method names in IShaderBindingTable interface</title>
<updated>2021-01-06T22:19:04+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-06T22:19:04+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>bug fix for ray tracing, fixed KHR via NV emulation.</title>
<updated>2020-11-16T17:27:22+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-13T01:11:49+00:00</published>
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<entry>
<title>fixed and improved shader binding</title>
<updated>2020-11-12T15:19:35+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-12T15:19:35+00:00</published>
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<entry>
<title>A bunch of minor updates</title>
<updated>2020-11-10T05:24:46+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-11-10T05:24:46+00:00</published>
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<entry>
<title>Added ability to update AS.</title>
<updated>2020-11-10T03:43:28+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-07T19:34:49+00:00</published>
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<entry>
<title>A number of minor updates/fixes</title>
<updated>2020-11-06T01:31:31+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-11-06T01:31:31+00:00</published>
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<entry>
<title>Added AS copy with compacting.</title>
<updated>2020-11-05T00:53:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-05T00:43:05+00:00</published>
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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<entry>
<title>added ray tracing implementation for dx12 and vulkan</title>
<updated>2020-10-28T18:04:08+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-28T16:33:03+00:00</published>
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