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<title>DiligentCore/Graphics/GraphicsEngine/interface, branch ext-vk</title>
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<entry>
<title>GLTF: hacky VR rendering support</title>
<updated>2021-03-27T16:02:20+00:00</updated>
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<name>s-ol</name>
<email>s+removethis@s-ol.nu</email>
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<published>2021-03-27T16:02:20+00:00</published>
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<entry>
<title>Fixed rebase issues; updated API to version 240083</title>
<updated>2021-03-19T01:52:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-19T00:41:05+00:00</published>
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<entry>
<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-26T19:33:44+00:00</published>
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<entry>
<title>Fixed few issues with run-time sized arrays in D3D12; enabled test.</title>
<updated>2021-03-19T00:38:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-02T04:41:41+00:00</published>
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<entry>
<title>Reworked PSO intialization to allow shader resources be combined when defined through Desc.ResourceLayout</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-26T01:26:03+00:00</published>
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<entry>
<title>some fixes and improvements for D3D12 &amp; Vulkan</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-25T18:00:12+00:00</published>
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<entry>
<title>Added IShaderResourceBinding::StaticResourcesInitialized method</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-24T06:10:08+00:00</published>
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<entry>
<title>Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature methods of IShaderResourceBinding with IPipelineState::InitializeStaticSRBResources and IPipelineResourceSignature::InitializeStaticSRBResources</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-24T05:49:04+00:00</published>
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