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<title>DiligentCore/Graphics/GraphicsEngine/src, branch ext-vk</title>
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<entry>
<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>Reworked combined and immutable sampler validation in resource signature</title>
<updated>2021-03-19T00:38:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-12T04:22:15+00:00</published>
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<entry>
<title>Reworked non-separable programs in GL; added more PSO and PRS validation</title>
<updated>2021-03-19T00:38:16+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-07T18:11:56+00:00</published>
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<entry>
<title>Minor updates to ValidatePipelineResourceSignatureDesc</title>
<updated>2021-03-19T00:38:15+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-04T16:33:14+00:00</published>
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<entry>
<title>OpenGL: added SRB memory allocator, some minor improvements</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-04T13:23:50+00:00</published>
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<entry>
<title>Unified pipeline resource compatibility validation in D3D12 and Vk; added more PRS creation failure tests</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-03T03:10:09+00:00</published>
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<entry>
<title>Added resource signature creation failure test; fxied validation of resource flags.</title>
<updated>2021-03-19T00:38:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-01T19:45:04+00:00</published>
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<entry>
<title>Resource signature: added validation that combined samplers are assigned to a texture</title>
<updated>2021-03-19T00:38:13+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-01T06:15:04+00:00</published>
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<entry>
<title>Added PSO creation failure tests for mesh &amp; ray tracing pipelines, fixed ray tracing pipeline validation.</title>
<updated>2021-03-19T00:38:12+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-26T19:03:12+00:00</published>
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