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<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<title>D3D11 backend: some header clean-up plus few minor updates</title>
<updated>2021-03-19T00:38:22+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T03:16:11+00:00</published>
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<title>Direct3D11: added resource signature</title>
<updated>2021-03-19T00:38:21+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-09T23:33:41+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<title>GraphicsTools: added IBufferSuballocator</title>
<updated>2020-12-07T01:37:38+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-07T01:37:38+00:00</published>
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<title>Implemented duration queries in D3D11 backend; added duration query test</title>
<updated>2020-08-25T04:52:38+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<title>Added API function call type specification to fix c/c++ mismatch on x86 MSVC</title>
<updated>2020-01-29T09:42:59+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
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<name>assiduous</name>
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<published>2020-01-26T21:44:37+00:00</published>
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