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<title>PipelineResourceSignatureD3D11Impl: reworked resource allocation</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<title>PipelineStateD3D11Impl: improved D3D11 shader storage</title>
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<name>assiduous</name>
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<title>D3D11 backend: optimized resource counters</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<title>Some more code improvemnts in D3D11 backend</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-17T22:10:03+00:00</published>
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<title>ShaderVariableManagerD3D11: some code updates</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-17T05:04:28+00:00</published>
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<title>Fixed handling pixel shader UAVs in D3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-17T04:52:10+00:00</published>
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<title>More updates to ShaderResourceCacheD3D11 and resource binding in D3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-17T03:45:32+00:00</published>
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<title>Few more updates to ShaderResourceCacheD3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-17T02:06:17+00:00</published>
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<title>Refactored ShaderResourceCacheD3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-17T00:45:46+00:00</published>
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<title>Some updates to ShaderResourceCacheD3D11</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-16T22:02:04+00:00</published>
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