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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/BufferD3D11Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>D3D11 backend: some header clean-up plus few minor updates</title>
<updated>2021-03-19T00:38:22+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T03:16:11+00:00</published>
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<title>Renamed Align to AlignUp</title>
<updated>2021-03-19T00:38:22+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T02:11:59+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Refactored BufferBase</title>
<updated>2020-11-06T05:43:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-06T05:43:17+00:00</published>
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<entry>
<title>Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)</title>
<updated>2020-10-19T19:08:40+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-19T19:08:40+00:00</published>
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<entry>
<title>Updated unified buffers logic: removed implicit decay to DEFAULT bufers</title>
<updated>2020-09-17T17:51:49+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-17T17:51:49+00:00</published>
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<title>Added USAGE_UNIFIED usage type (API 240066)</title>
<updated>2020-08-23T03:26:49+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-23T03:26:49+00:00</published>
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<entry>
<title>More .h -&gt; .hpp renamings</title>
<updated>2020-01-26T23:21:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:21:35+00:00</published>
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<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools projects</title>
<updated>2020-01-26T21:12:51+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:12:51+00:00</published>
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