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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Removed duplicate code from unbinding incompatible signatures logic in D3D11, GL and Vk</title>
<updated>2021-03-19T00:38:25+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-18T22:05:18+00:00</published>
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<entry>
<title>Some more code improvemnts in D3D11 backend</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T22:10:03+00:00</published>
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<entry>
<title>Fixed handling pixel shader UAVs in D3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T04:52:10+00:00</published>
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<title>More updates to ShaderResourceCacheD3D11 and resource binding in D3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T03:45:32+00:00</published>
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<title>Refactored ShaderResourceCacheD3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T00:45:46+00:00</published>
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<title>Some updates to ShaderResourceCacheD3D11</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-16T22:02:04+00:00</published>
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<title>Direct3D11: resource cache refactoring</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T21:44:29+00:00</published>
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<entry>
<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:28:19+00:00</published>
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<entry>
<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:14:26+00:00</published>
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