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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Few updates to PipelineStateD3D11Impl</title>
<updated>2021-03-19T00:38:25+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-18T21:28:32+00:00</published>
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<entry>
<title>PipelineStateD3D11Impl: improved D3D11 shader storage</title>
<updated>2021-03-19T00:38:24+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-18T05:02:56+00:00</published>
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<entry>
<title>Some more code improvemnts in D3D11 backend</title>
<updated>2021-03-19T00:38:24+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T22:10:03+00:00</published>
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<entry>
<title>Direct3D11: resource cache refactoring</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T21:44:29+00:00</published>
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<entry>
<title>Refactored D3D11 resource cache</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-15T03:12:37+00:00</published>
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<entry>
<title>Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndActiveBits,</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-10T18:42:03+00:00</published>
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GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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<entry>
<title>Direct3D11: added resource signature</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-09T23:33:41+00:00</published>
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<entry>
<title>Few minor updates to PSO impls</title>
<updated>2021-03-19T00:31:36+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-13T02:27:51+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>PSO initialization: updated shader stage initialization</title>
<updated>2020-12-23T00:50:36+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-23T00:50:36+00:00</published>
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