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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>D3D11 backend: some header clean-up plus few minor updates</title>
<updated>2021-03-19T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-14T03:16:11+00:00</published>
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<entry>
<title>Direct3D11: added resource signature</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-09T23:33:41+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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</entry>
<entry>
<title>A number of updates/fixes to PSO refactor merge</title>
<updated>2020-10-28T02:08:28+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-10-28T02:08:28+00:00</published>
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<entry>
<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-25T12:53:05+00:00</published>
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<entry>
<title>Merge branch 'master' into ray_tracing</title>
<updated>2020-10-25T10:50:53+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-21T22:15:55+00:00</published>
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# Conflicts:
#	Graphics/GraphicsEngine/interface/PipelineState.h
#	Graphics/GraphicsEngineVulkan/include/VulkanTypeConversions.hpp
#	Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp
#	Graphics/GraphicsEngineVulkan/src/VulkanTypeConversions.cpp
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# Conflicts:
#	Graphics/GraphicsEngine/interface/PipelineState.h
#	Graphics/GraphicsEngineVulkan/include/VulkanTypeConversions.hpp
#	Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp
#	Graphics/GraphicsEngineVulkan/src/VulkanTypeConversions.cpp
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</entry>
<entry>
<title>Added ShaderResourceQueries device feature and  EngineGLCreateInfo::ForceNonSeparablePrograms parameter (API 240078)</title>
<updated>2020-10-21T01:05:02+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-10-21T01:05:02+00:00</published>
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<entry>
<title>A number of fixes for PSO creation refactoring (API240075)</title>
<updated>2020-10-18T20:06:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-10-18T20:06:48+00:00</published>
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</entry>
<entry>
<title>Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of single PipelineCreateInfo.</title>
<updated>2020-10-15T17:59:25+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-15T17:55:38+00:00</published>
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Some optimizations for dynamic memory allocations in PipelineState.
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Some optimizations for dynamic memory allocations in PipelineState.
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