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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/SamplerD3D11Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>More .h -&gt; .hpp renamings</title>
<updated>2020-01-26T23:21:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:21:35+00:00</published>
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<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-26T21:44:37+00:00</published>
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<entry>
<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-01T19:51:58+00:00</published>
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<entry>
<title>clang-formatted GraphicsEngineD3D11 project</title>
<updated>2019-11-23T23:46:06+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-11-23T23:46:06+00:00</published>
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<entry>
<title>D3D11 backend: cosmetic code changes</title>
<updated>2019-10-08T03:21:52+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-10-08T03:21:52+00:00</published>
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<entry>
<title>Updated Copyright notice</title>
<updated>2019-09-17T04:18:54+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-09-17T04:18:54+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2019-01-02T16:57:14+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-01-02T16:57:14+00:00</published>
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<entry>
<title>Removed D3D11 debug names for Depth-stencil, Rasterizer, Blend states and samplers. D3D11 runtime caches these objects and setting different names generates warnings. Also not setting debug name for D3D11 cmd list.</title>
<updated>2018-10-07T16:30:24+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-10-07T16:30:24+00:00</published>
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<entry>
<title>Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, rasterizer, and blend states</title>
<updated>2018-10-07T15:52:04+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-10-07T15:52:04+00:00</published>
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