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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/ShaderD3D11Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>D3D11 backend: some header clean-up plus few minor updates</title>
<updated>2021-03-19T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-14T03:16:11+00:00</published>
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<entry>
<title>Direct3D11: added resource signature</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-09T23:33:41+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Another set of minor updates to mesh shader implementation</title>
<updated>2020-09-10T04:47:03+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-10T04:47:03+00:00</published>
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<entry>
<title>added HLSLTools, HLSL shader compiler refactoring</title>
<updated>2020-08-25T01:56:42+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-25T01:56:42+00:00</published>
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added ShaderCompiler field to ShaderCreateInfo,
fixed tests that doesn't compile on DXC,
added dxc/WinAdapter.h to fix compilation on linux
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added ShaderCompiler field to ShaderCreateInfo,
fixed tests that doesn't compile on DXC,
added dxc/WinAdapter.h to fix compilation on linux
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</entry>
<entry>
<title>Use ShaderVersion instead of Uint8</title>
<updated>2020-08-19T15:50:31+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-19T15:50:31+00:00</published>
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<entry>
<title>Added mesh shader</title>
<updated>2020-08-11T19:49:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-11T19:48:23+00:00</published>
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<id>dc9a4e784c8bb97fbb16a01624c7b8f0544977a4</id>
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added mesh shader support to DX12 and Vulkan, added DXIL compiler for Shader Model 6.x
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added mesh shader support to DX12 and Vulkan, added DXIL compiler for Shader Model 6.x
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</entry>
<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-26T21:44:37+00:00</published>
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<entry>
<title>Reworked main headers to be compatible with c</title>
<updated>2020-01-25T19:19:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-25T19:19:23+00:00</published>
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<entry>
<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-01T19:51:58+00:00</published>
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