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<title>DiligentCore/Graphics/GraphicsEngineD3D11/src/ShaderVariableManagerD3D11.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>ShaderVariableManagerD3D11: some code updates</title>
<updated>2021-03-19T00:38:24+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-17T05:04:28+00:00</published>
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<entry>
<title>More updates to ShaderResourceCacheD3D11 and resource binding in D3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-17T03:45:32+00:00</published>
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<entry>
<title>Refactored ShaderResourceCacheD3D11</title>
<updated>2021-03-19T00:38:24+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-17T00:45:46+00:00</published>
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<entry>
<title>Direct3D11: resource cache refactoring</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T21:44:29+00:00</published>
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<title>Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndActiveBits,</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-10T18:42:03+00:00</published>
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<id>8f85ab43928dfbbfea5630d5419049e6015c2d29</id>
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GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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<entry>
<title>Direct3D11: added resource signature</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-09T23:33:41+00:00</published>
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