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<subtitle>[no description]</subtitle>
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<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
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<published>2021-03-15T00:28:19+00:00</published>
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<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-07T23:22:38+00:00</published>
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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T20:46:21+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<title>Some updates in D3D12 backend (DXIL patching, PSO initialization)</title>
<updated>2020-12-19T04:11:07+00:00</updated>
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<name>assiduous</name>
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<published>2020-12-19T04:11:07+00:00</published>
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<title>Added ability to update AS.</title>
<updated>2020-11-10T03:43:28+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-07T19:34:49+00:00</published>
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<entry>
<title>Few minor updates to TLAS and BLAS implementations</title>
<updated>2020-11-07T04:25:14+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-07T04:25:14+00:00</published>
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<entry>
<title>added ray tracing implementation for dx12 and vulkan</title>
<updated>2020-10-28T18:04:08+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-10-28T16:33:03+00:00</published>
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