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<title>DiligentCore/Graphics/GraphicsEngineD3D12/include/CommandContext.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>D3D12 backend: some code cleanup</title>
<updated>2021-03-19T00:38:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-19T00:26:07+00:00</published>
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<entry>
<title>Refactored implementation of state tranistions in D3D12 backend</title>
<updated>2021-03-19T00:38:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-18T22:48:19+00:00</published>
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<entry>
<title>merged with resource_signature</title>
<updated>2021-03-19T00:31:35+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-05T21:35:37+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation data 64-byte aligned</title>
<updated>2020-12-21T02:37:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-21T02:37:20+00:00</published>
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<entry>
<title>Added AS copy with compacting.</title>
<updated>2020-11-05T00:53:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-05T00:43:05+00:00</published>
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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</entry>
<entry>
<title>added ray tracing implementation for dx12 and vulkan</title>
<updated>2020-10-28T18:04:08+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-28T16:33:03+00:00</published>
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<entry>
<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-25T12:53:05+00:00</published>
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<entry>
<title>A bunch of random updates</title>
<updated>2020-09-09T16:18:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-08T05:00:23+00:00</published>
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