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<title>DiligentCore/Graphics/GraphicsEngineD3D12/include/QueryD3D12Impl.hpp, branch ext-vk</title>
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<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<published>2021-03-15T00:28:19+00:00</published>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-07T23:22:38+00:00</published>
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<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
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<title>D3D12 backend: some code cleanup</title>
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<name>assiduous</name>
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<published>2021-02-19T00:26:07+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<title>GraphicsTools: added IBufferSuballocator</title>
<updated>2020-12-07T01:37:38+00:00</updated>
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<name>assiduous</name>
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<published>2020-12-07T01:37:38+00:00</published>
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<title>Implemented duration queries in Vulkan</title>
<updated>2020-08-27T19:33:45+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-27T19:33:45+00:00</published>
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<entry>
<title>Implemented duration query in D3D12</title>
<updated>2020-08-27T17:52:29+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-27T17:52:29+00:00</published>
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<title>Added API function call type specification to fix c/c++ mismatch on x86 MSVC</title>
<updated>2020-01-29T09:42:59+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-29T09:42:59+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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