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<title>DiligentCore/Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T20:46:21+00:00</published>
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<entry>
<title>Unified device object creation in D3D12, Vulkan and OpenGL</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T08:16:25+00:00</published>
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<entry>
<title>Few updates to RenderDeviceD3D12Impl</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-25T06:05:53+00:00</published>
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<entry>
<title>Refactored D3D12 shader resource cache and descriptor table handling</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-21T18:23:44+00:00</published>
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<entry>
<title>fixed bug in root signature cache</title>
<updated>2021-03-19T00:31:38+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-15T20:07:37+00:00</published>
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<entry>
<title>merged with resource_signature</title>
<updated>2021-03-19T00:31:35+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-05T21:35:37+00:00</published>
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<entry>
<title>Reworked ExecuteCommandList(s) to take multiple command lists instead of one</title>
<updated>2021-02-07T20:50:39+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-07T20:50:39+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation data 64-byte aligned</title>
<updated>2020-12-21T02:37:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-21T02:37:20+00:00</published>
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<entry>
<title>D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties</title>
<updated>2020-12-16T00:02:00+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-16T00:02:00+00:00</published>
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