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<title>DiligentCore/Graphics/GraphicsEngineD3D12/include/ShaderResourceCacheD3D12.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T23:22:38+00:00</published>
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<title>Replaced duplicate CacheContentType enums with the common ResourceCacheContentType</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T21:21:43+00:00</published>
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<title>Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCacheD3D12</title>
<updated>2021-03-19T00:38:11+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-25T05:27:09+00:00</published>
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<title>Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer indices; optimized CommitRootViews</title>
<updated>2021-03-19T00:38:10+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-23T22:55:03+00:00</published>
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<entry>
<title>D3D12 backend: updated dynamic root buffers counting plus added counter validation</title>
<updated>2021-03-19T00:38:10+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-23T04:56:20+00:00</published>
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<entry>
<title>Few updates to DeviceContextD3D12Impl</title>
<updated>2021-03-19T00:38:10+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-23T04:27:10+00:00</published>
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<title>Refactored D3D12 shader resource cache and descriptor table handling</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-21T18:23:44+00:00</published>
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<entry>
<title>Reworked PipelineResourceSignatureD3D12Impl::CommitRootViews</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-20T06:25:28+00:00</published>
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<title>D3D12 backend: moved resource state transition logic from PipelineResourceSignatureD3D12Impl to ShaderResourceCacheD3D12</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-20T05:46:52+00:00</published>
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<entry>
<title>D3D12 backend: some code cleanup</title>
<updated>2021-03-19T00:38:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-19T00:26:07+00:00</published>
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