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<title>DiligentCore/Graphics/GraphicsEngineD3D12/include, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Fixed Win SDK 17763 build issues</title>
<updated>2021-03-19T03:23:25+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-19T03:23:25+00:00</published>
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<entry>
<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-15T00:28:19+00:00</published>
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<entry>
<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>Reworked CommandListBase to use EngineImplTraits like the rest of the base classes</title>
<updated>2021-03-19T00:38:22+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-14T02:42:10+00:00</published>
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<entry>
<title>Moved duplicate shader variable functionality to ShaderVariableBase</title>
<updated>2021-03-19T00:38:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-11T04:58:49+00:00</published>
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<entry>
<title>D3D12 backend: moved resource binding logic to shader variable manger</title>
<updated>2021-03-19T00:38:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T22:26:04+00:00</published>
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<entry>
<title>Unified implementation of IPipelineResourceSignature::IsCompatibleWith</title>
<updated>2021-03-19T00:38:19+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T06:22:54+00:00</published>
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<entry>
<title>Unified PRS hash calculation</title>
<updated>2021-03-19T00:38:19+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T05:47:39+00:00</published>
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<entry>
<title>Moved ProcessSignatureResources method to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:18+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T00:37:37+00:00</published>
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