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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/CommandQueueD3D12Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Reworked CommandQueueD3D12Impl and CommandQueueVkImpl to use atomics</title>
<updated>2021-03-19T00:38:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-18T23:24:58+00:00</published>
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<title>Reworked ExecuteCommandList(s) to take multiple command lists instead of one</title>
<updated>2021-02-07T20:50:39+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-07T20:50:39+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation data 64-byte aligned</title>
<updated>2020-12-21T02:37:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-21T02:37:20+00:00</published>
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<entry>
<title>Added AS copy with compacting.</title>
<updated>2020-11-05T00:53:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-05T00:43:05+00:00</published>
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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Added UB &amp; SB size checks for Vulkan.
Some improvements for ray tracing &amp; tests.
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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<entry>
<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-01T19:51:58+00:00</published>
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<entry>
<title>clang-formatted GraphicsEngineD3D12</title>
<updated>2019-11-24T02:00:50+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-11-24T02:00:50+00:00</published>
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<entry>
<title>More cosmetic code changes</title>
<updated>2019-10-08T03:53:26+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-10-08T03:53:26+00:00</published>
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<entry>
<title>D3D12 backend: cosmetic code changes + fixed clang build error</title>
<updated>2019-10-08T03:07:45+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-10-08T03:07:45+00:00</published>
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