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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp, branch ext-vk</title>
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<title>Added DrawMeshIndirectCount command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:24:13+00:00</published>
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<entry>
<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<entry>
<title>Moved GetResourceAttribution() function to PipelineStateBase to eliminate duplication</title>
<updated>2021-03-19T00:38:16+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-06T07:00:47+00:00</published>
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<title>Few minor updates to DeviceContextD3D12Impl</title>
<updated>2021-03-19T00:38:12+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-28T04:52:27+00:00</published>
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<title>D3D12 backend: added extra validation of pipeline resource signature resources and samplers</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-25T18:27:16+00:00</published>
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<title>Improved paramter packing for CommitRootTables and CommitRootViews methods of PipelineResourceSignatureD3D12Impl</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-23T23:16:07+00:00</published>
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<entry>
<title>Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer indices; optimized CommitRootViews</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-23T22:55:03+00:00</published>
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<title>D3D12 backend: updated dynamic root buffers counting plus added counter validation</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-23T04:56:20+00:00</published>
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<entry>
<title>Few updates to DeviceContextD3D12Impl</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-02-23T04:27:10+00:00</published>
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