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<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-08T00:22:40+00:00</published>
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<title>D3D12: optimized CommitRootTables by creatin DescriptorHeapAllocation objects in-place</title>
<updated>2021-03-19T00:38:10+00:00</updated>
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<name>assiduous</name>
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<published>2021-02-23T07:58:31+00:00</published>
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<title>Refactored implementation of state tranistions in D3D12 backend</title>
<updated>2021-03-19T00:38:08+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-18T22:48:19+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<title>D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation data 64-byte aligned</title>
<updated>2020-12-21T02:37:20+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-21T02:37:20+00:00</published>
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<title>added ray tracing implementation for dx12 and vulkan</title>
<updated>2020-10-28T18:04:08+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-10-28T16:33:03+00:00</published>
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<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-01T19:51:58+00:00</published>
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<entry>
<title>clang-formatted GraphicsEngineD3D12</title>
<updated>2019-11-24T02:00:50+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-11-24T02:00:50+00:00</published>
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<entry>
<title>Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::EnableGPUBasedValidation member (API version 240037)</title>
<updated>2019-10-25T03:48:51+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-10-25T03:48:51+00:00</published>
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