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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/PipelineResourceSignatureD3D12Impl.cpp, branch ext-vk</title>
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<title>PipelineResourceSignatureD3D11Impl: reworked resource allocation</title>
<updated>2021-03-19T00:38:24+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-18T20:14:05+00:00</published>
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<title>D3D12 backend: moved resource binding logic to shader variable manger</title>
<updated>2021-03-19T00:38:20+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T22:26:04+00:00</published>
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<title>Unified implementation of IPipelineResourceSignature::IsCompatibleWith</title>
<updated>2021-03-19T00:38:19+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T06:22:54+00:00</published>
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<entry>
<title>Unified PRS hash calculation</title>
<updated>2021-03-19T00:38:19+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-10T05:47:39+00:00</published>
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<title>Resource singature: moved allocation of static resource cache and var managers to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-08T18:27:35+00:00</published>
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<title>ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-08T08:13:00+00:00</published>
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<title>Moved m_SRBMemAllocator to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-08T04:25:30+00:00</published>
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<title>Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL backends</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-08T04:06:24+00:00</published>
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<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-08T00:22:40+00:00</published>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T23:22:38+00:00</published>
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