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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp, branch ext-vk</title>
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<title>Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndActiveBits,</title>
<updated>2021-03-19T00:38:21+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-10T18:42:03+00:00</published>
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GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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<title>Updated resource binding validation</title>
<updated>2021-03-19T00:38:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-11T19:36:13+00:00</published>
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<entry>
<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<entry>
<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-07T23:22:38+00:00</published>
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<entry>
<title>Unified resource signature handling by pipeline state in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:16+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-06T22:06:26+00:00</published>
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<entry>
<title>Moved GetResourceAttribution() function to PipelineStateBase to eliminate duplication</title>
<updated>2021-03-19T00:38:16+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-06T07:00:47+00:00</published>
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<entry>
<title>Enabled pipeline resource validation in release build</title>
<updated>2021-03-19T00:38:15+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-05T18:17:56+00:00</published>
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<entry>
<title>OpenGL: added SRB memory allocator, some minor improvements</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-03-04T13:23:50+00:00</published>
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<entry>
<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-26T19:33:44+00:00</published>
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<entry>
<title>Unified pipeline resource compatibility validation in D3D12 and Vk; added more PRS creation failure tests</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2021-03-03T03:10:09+00:00</published>
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