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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/RootSignature.cpp, branch ext-vk</title>
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<title>Unified implementation of IPipelineResourceSignature::IsCompatibleWith</title>
<updated>2021-03-19T00:38:19+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T06:22:54+00:00</published>
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<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T23:22:38+00:00</published>
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<title>Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCacheD3D12</title>
<updated>2021-03-19T00:38:11+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-25T05:27:09+00:00</published>
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<title>Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D12Impl and RootSignatureD3D12</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-22T04:20:22+00:00</published>
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<title>Few minor updates to RootSignatureD3D12</title>
<updated>2021-03-19T00:34:30+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-17T05:55:51+00:00</published>
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<title>D3D12: reworked formatted buffer SRVs to be allocated as root views</title>
<updated>2021-03-19T00:34:30+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-17T05:40:41+00:00</published>
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<entry>
<title>fixed bug in root signature cache</title>
<updated>2021-03-19T00:31:38+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-15T20:07:37+00:00</published>
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<entry>
<title>fixed some bugs in dx12 resource signature</title>
<updated>2021-03-19T00:31:37+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-15T18:04:57+00:00</published>
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<entry>
<title>Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNATURE; reworked handling of immutable samplers</title>
<updated>2021-03-19T00:31:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-15T03:08:26+00:00</published>
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