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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>A number of minor updates/fixes</title>
<updated>2020-11-06T01:31:31+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-11-06T01:31:31+00:00</published>
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<entry>
<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-25T12:53:05+00:00</published>
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<entry>
<title>D3D12 backend: few updates to mesh shader implementation</title>
<updated>2020-09-10T20:57:41+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-10T20:57:41+00:00</published>
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</entry>
<entry>
<title>Fixed merge conflicts</title>
<updated>2020-09-09T16:40:36+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-09T16:40:36+00:00</published>
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<entry>
<title>A bunch of random updates</title>
<updated>2020-09-09T16:18:08+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-09-08T05:00:23+00:00</published>
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</entry>
<entry>
<title>added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific files</title>
<updated>2020-09-09T15:56:51+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-09T09:25:47+00:00</published>
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</entry>
<entry>
<title>removed m_isDXIL flag, detect DXIL by bytecode</title>
<updated>2020-09-08T19:54:42+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-08T19:24:03+00:00</published>
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<entry>
<title>added HLSLTools, HLSL shader compiler refactoring</title>
<updated>2020-08-25T01:56:42+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-08-25T01:56:42+00:00</published>
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<id>1313de1ab167fe67d14fa2a848946f442491ca11</id>
<content type='text'>
added ShaderCompiler field to ShaderCreateInfo,
fixed tests that doesn't compile on DXC,
added dxc/WinAdapter.h to fix compilation on linux
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added ShaderCompiler field to ShaderCreateInfo,
fixed tests that doesn't compile on DXC,
added dxc/WinAdapter.h to fix compilation on linux
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