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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T08:13:00+00:00</published>
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<entry>
<title>Unified implementations of SRB in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T06:51:57+00:00</published>
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<entry>
<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<entry>
<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T23:22:38+00:00</published>
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<entry>
<title>Replaced duplicate CacheContentType enums with the common ResourceCacheContentType</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T21:21:43+00:00</published>
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<entry>
<title>Added IShaderResourceBinding::StaticResourcesInitialized method</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-24T06:10:08+00:00</published>
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<title>Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature methods of IShaderResourceBinding with IPipelineState::InitializeStaticSRBResources and IPipelineResourceSignature::InitializeStaticSRBResources</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-24T05:49:04+00:00</published>
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<entry>
<title>Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: moved common functionality to ShaderResourceBindingBase</title>
<updated>2021-03-19T00:38:10+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-24T03:39:00+00:00</published>
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<entry>
<title>PipelineResourceSignatureD3D12Impl: some refactoring</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-19T22:03:18+00:00</published>
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<entry>
<title>merged with resource_signature</title>
<updated>2021-03-19T00:31:35+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2021-02-05T21:35:37+00:00</published>
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