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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
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<title>Replaced duplicate CacheContentType enums with the common ResourceCacheContentType</title>
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<title>Added test for input attachments in the resource signature; fixed few issues in D3D12</title>
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<title>PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus resource binding refactoring</title>
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<name>assiduous</name>
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<title>Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCacheD3D12</title>
<updated>2021-03-19T00:38:11+00:00</updated>
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<name>assiduous</name>
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<title>Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer indices; optimized CommitRootViews</title>
<updated>2021-03-19T00:38:10+00:00</updated>
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<name>assiduous</name>
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<published>2021-02-23T22:55:03+00:00</published>
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<title>D3D12 backend: updated dynamic root buffers counting plus added counter validation</title>
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<name>assiduous</name>
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<published>2021-02-23T04:56:20+00:00</published>
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<title>Few updates to DeviceContextD3D12Impl</title>
<updated>2021-03-19T00:38:10+00:00</updated>
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<name>assiduous</name>
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<title>Refactored D3D12 shader resource cache and descriptor table handling</title>
<updated>2021-03-19T00:38:09+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-21T18:23:44+00:00</published>
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