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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<title>Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some duplicate code</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-25T03:23:36+00:00</published>
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<title>Refactored implementation of state tranistions in D3D12 backend</title>
<updated>2021-03-19T00:38:08+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-18T22:48:19+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation data 64-byte aligned</title>
<updated>2020-12-21T02:37:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-21T02:37:20+00:00</published>
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<entry>
<title>Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://github.com/DiligentGraphics/DiligentEngine/issues/81)</title>
<updated>2020-05-20T06:13:41+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-05-20T06:13:41+00:00</published>
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<entry>
<title>Added surface pretransform parameter to swap chain desc (API 240057)</title>
<updated>2020-04-24T03:55:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-04-24T03:55:17+00:00</published>
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<entry>
<title>Updated swap chain creation functions to use NativeWindow struct</title>
<updated>2020-02-02T23:07:25+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-02-02T23:07:25+00:00</published>
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<entry>
<title>More .h -&gt; .hpp renamings</title>
<updated>2020-01-26T23:21:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:21:35+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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