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<title>DiligentCore/Graphics/GraphicsEngineD3D12/src/TopLevelASD3D12Impl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>D3D12 backend: more header organizing</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T00:22:40+00:00</published>
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<title>Implemented common PRS methods directly in PipelineResourceSignatureBase; refactored include dependencies in D3D12 backend</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-07T23:22:38+00:00</published>
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<entry>
<title>Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some duplicate code</title>
<updated>2021-03-19T00:38:11+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-25T03:23:36+00:00</published>
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<entry>
<title>Refactored D3D12 shader resource cache and descriptor table handling</title>
<updated>2021-03-19T00:38:09+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-02-21T18:23:44+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Improvements for mesh shader &amp; ray tracing (#180)</title>
<updated>2020-12-29T22:36:30+00:00</updated>
<author>
<name>Zhirnov Andrey</name>
<email>2104977+azhirnov@users.noreply.github.com</email>
</author>
<published>2020-12-29T22:36:30+00:00</published>
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* remove GLSL from mesh shader tests

* small improvements for ray tracing</content>
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* remove GLSL from mesh shader tests

* small improvements for ray tracing</pre>
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<entry>
<title>D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation data 64-byte aligned</title>
<updated>2020-12-21T02:37:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-21T02:37:20+00:00</published>
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<entry>
<title>D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties</title>
<updated>2020-12-16T00:02:00+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-16T00:02:00+00:00</published>
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<entry>
<title>Fixed Win SDK 17763 build issues</title>
<updated>2020-12-15T23:35:55+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-12-15T23:35:55+00:00</published>
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<entry>
<title>Added ability to update AS.</title>
<updated>2020-11-10T03:43:28+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-11-07T19:34:49+00:00</published>
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