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<title>DiligentCore/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>RunTimeResourceArray: added constant buffers</title>
<updated>2021-03-19T00:38:13+00:00</updated>
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<name>assiduous</name>
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<published>2021-03-02T05:32:11+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Fixed Win SDK 17763 build issues</title>
<updated>2020-12-15T23:35:55+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-12-15T23:35:55+00:00</published>
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<entry>
<title>remap resource binding for DirectX 12</title>
<updated>2020-11-12T15:23:20+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-12T15:23:20+00:00</published>
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<entry>
<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-10-25T12:53:05+00:00</published>
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<entry>
<title>Added mesh shader</title>
<updated>2020-08-11T19:49:36+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-08-11T19:48:23+00:00</published>
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added mesh shader support to DX12 and Vulkan, added DXIL compiler for Shader Model 6.x
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added mesh shader support to DX12 and Vulkan, added DXIL compiler for Shader Model 6.x
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<entry>
<title>Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT</title>
<updated>2020-03-26T18:40:00+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-03-26T18:40:00+00:00</published>
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<title>Renamed .h -&gt; .hpp in Common and HLSL2GLSLConverterLib projects</title>
<updated>2020-01-26T23:01:50+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:01:50+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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