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<title>DiligentCore/Graphics/GraphicsEngineD3DBase/include/HLSLDefinitions.fxh, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<entry>
<title>Added TexUVToNormalizedDeviceXY convenience shader function</title>
<updated>2020-05-25T00:46:50+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-05-25T00:46:50+00:00</published>
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<entry>
<title>Added shader compiler log output</title>
<updated>2018-03-28T01:46:47+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-03-28T01:46:47+00:00</published>
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<entry>
<title>Added MatrixFromRows overloads for float3x3 and float2x2</title>
<updated>2018-03-07T17:44:57+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-03-07T17:44:57+00:00</published>
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<entry>
<title>Added MatrixFromRows() function to shader definitions</title>
<updated>2018-01-05T06:49:08+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2018-01-05T06:49:08+00:00</published>
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<entry>
<title>Updated to Diligent Engine 2.0</title>
<updated>2016-08-20T06:35:47+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2016-08-20T06:35:47+00:00</published>
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