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<title>DiligentCore/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T20:46:21+00:00</published>
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<entry>
<title>Unified device object creation in D3D12, Vulkan and OpenGL</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T08:16:25+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Added ShaderResourceQueries device feature and  EngineGLCreateInfo::ForceNonSeparablePrograms parameter (API 240078)</title>
<updated>2020-10-21T01:05:02+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-21T01:05:02+00:00</published>
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<entry>
<title>Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Moved few members to GraphicsAdapterInfo</title>
<updated>2020-09-17T03:19:06+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-17T03:19:06+00:00</published>
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<entry>
<title>Added GPU vendor and memory size detection (API 240071), closed https://github.com/DiligentGraphics/DiligentCore/issues/144.</title>
<updated>2020-09-16T23:11:56+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-16T23:11:56+00:00</published>
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Fixed shader model selection in D3D12 backend
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Fixed shader model selection in D3D12 backend
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<entry>
<title>Added option to enable/disable device features during initialization (API 240069)</title>
<updated>2020-09-13T03:17:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-13T03:17:35+00:00</published>
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<entry>
<title>Implemented duration queries in D3D11 backend; added duration query test</title>
<updated>2020-08-25T04:52:38+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-25T04:52:38+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3D11, and GraphicsEningeD3D12 projects</title>
<updated>2020-01-26T21:44:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:44:37+00:00</published>
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