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<title>DiligentCore/Graphics/GraphicsEngineMetal/include, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Removed implementation of Metal backend</title>
<updated>2020-09-24T19:47:23+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-24T19:47:23+00:00</published>
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<entry>
<title>Updated ShaderResourceBindingBase: using PSO implementation type for the pointers</title>
<updated>2020-09-18T20:57:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-18T20:57:37+00:00</published>
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<entry>
<title>fixed compilation on Mac &amp; UWP</title>
<updated>2020-09-01T21:57:32+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-09-01T19:59:44+00:00</published>
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<entry>
<title>Implemented unified render pass attachment state updates within subpasses and after the render pass ends</title>
<updated>2020-08-08T23:48:40+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-08-08T23:48:40+00:00</published>
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<entry>
<title>Updated EndRenderPass to optionally update resource states</title>
<updated>2020-08-02T19:21:45+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-08-02T01:18:48+00:00</published>
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<entry>
<title>Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods</title>
<updated>2020-08-02T19:21:42+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-08-01T06:31:05+00:00</published>
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<entry>
<title>Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods</title>
<updated>2020-08-02T19:21:40+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-07-27T02:16:18+00:00</published>
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<entry>
<title>Fixed Metal backend build issues</title>
<updated>2020-08-02T19:21:38+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-07-25T20:12:47+00:00</published>
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<entry>
<title>Added framebuffer object implementation stubs</title>
<updated>2020-08-02T19:21:37+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-07-25T04:18:48+00:00</published>
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<entry>
<title>Added IRenderPassVk interface</title>
<updated>2020-08-02T19:21:34+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-07-24T00:28:38+00:00</published>
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