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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp, branch ext-vk</title>
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<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<published>2021-03-15T00:28:19+00:00</published>
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<title>Unified implementations of SRB in D3D12, Vk and GL</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T06:51:57+00:00</published>
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<name>assiduous</name>
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<title>Refactored passing template arguments to base classes</title>
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<name>assiduous</name>
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<published>2021-03-04T20:46:21+00:00</published>
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<name>assiduous</name>
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<published>2021-03-04T04:25:39+00:00</published>
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<title>OpenGL: added resource signature</title>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-26T19:33:44+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
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<title>Updated ShaderResourceBindingBase: using PSO implementation type for the pointers</title>
<updated>2020-09-18T20:57:37+00:00</updated>
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<name>assiduous</name>
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<published>2020-09-18T20:57:37+00:00</published>
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<title>Added API function call type specification to fix c/c++ mismatch on x86 MSVC</title>
<updated>2020-01-29T09:42:59+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-29T09:42:59+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects</title>
<updated>2020-01-26T21:59:38+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:59:38+00:00</published>
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