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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/include/ShaderVariableManagerGL.hpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Moved duplicate shader variable functionality to ShaderVariableBase</title>
<updated>2021-03-19T00:38:20+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-11T04:58:49+00:00</published>
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<entry>
<title>GL backend: some code improvements</title>
<updated>2021-03-19T00:38:19+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T04:43:59+00:00</published>
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<entry>
<title>Moved ProcessSignatureResources method to PipelineResourceSignatureBase</title>
<updated>2021-03-19T00:38:18+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T00:37:37+00:00</published>
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<entry>
<title>Removed unused ShaderVariableManagerGL::dvpVerifyBindings</title>
<updated>2021-03-19T00:38:18+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-09T22:32:13+00:00</published>
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<entry>
<title>OpenGL backend: reorganized headers, removed signature methods implemented by the base class</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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