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<title>code cleanup</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<published>2021-03-15T00:28:19+00:00</published>
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<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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<updated>2021-03-19T00:38:16+00:00</updated>
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<published>2021-03-06T05:25:09+00:00</published>
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<title>Refactored passing template arguments to base classes</title>
<updated>2021-03-19T00:38:15+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T20:46:21+00:00</published>
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<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-26T19:33:44+00:00</published>
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<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
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<name>assiduous</name>
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<title>Unified staging buffer offset processing in Vulkan and GL</title>
<updated>2020-10-01T01:24:40+00:00</updated>
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<name>assiduous</name>
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<published>2020-10-01T01:24:40+00:00</published>
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<title>Added API function call type specification to fix c/c++ mismatch on x86 MSVC</title>
<updated>2020-01-29T09:42:59+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-29T09:42:59+00:00</published>
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<title>Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces</title>
<updated>2020-01-27T20:34:52+00:00</updated>
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<name>assiduous</name>
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<title>Renamed .h -&gt; .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects</title>
<updated>2020-01-26T21:59:38+00:00</updated>
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<name>assiduous</name>
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<published>2020-01-26T21:59:38+00:00</published>
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