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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/src/BufferViewGLImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>OpenGL backend: reorganized headers, removed signature methods implemented by the base class</title>
<updated>2021-03-19T00:38:17+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>More .h -&gt; .hpp renamings</title>
<updated>2020-01-26T23:21:35+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T23:21:35+00:00</published>
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<entry>
<title>Renamed .h -&gt; .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects</title>
<updated>2020-01-26T21:59:38+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-01-26T21:59:38+00:00</published>
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<entry>
<title>Updated coyright notice</title>
<updated>2020-01-01T19:51:58+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
</author>
<published>2020-01-01T19:51:58+00:00</published>
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<entry>
<title>clang-formatted GraphicsEngineOpenGL project</title>
<updated>2019-11-24T20:13:26+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-11-24T20:13:26+00:00</published>
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<entry>
<title>OpenGL backend: cosmetic code changes</title>
<updated>2019-10-08T02:37:23+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-10-08T02:37:23+00:00</published>
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<entry>
<title>Updated Copyright notice</title>
<updated>2019-09-17T04:18:54+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-09-17T04:18:54+00:00</published>
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<entry>
<title>OpenGL backend: fixed formatted buffer views not addressing the entire buffer</title>
<updated>2019-08-10T03:32:17+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-08-10T03:32:17+00:00</published>
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<entry>
<title>OpenGL backend: added handling of Buffers and RW Buffers</title>
<updated>2019-08-09T16:05:51+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
</author>
<published>2019-08-09T16:05:51+00:00</published>
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