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<title>Fixed Android build</title>
<updated>2020-09-16T04:28:56+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-09-16T04:28:56+00:00</published>
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<entry>
<title>Fixed GLES query function names</title>
<updated>2020-08-25T22:02:47+00:00</updated>
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<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-25T22:02:47+00:00</published>
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<entry>
<title>Enabled loading of timer query GL functions on Android</title>
<updated>2020-08-25T20:10:54+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-08-25T20:10:54+00:00</published>
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<entry>
<title>OpenGL backend: enabled debug output on Android</title>
<updated>2020-05-11T04:06:57+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-05-11T04:06:57+00:00</published>
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<entry>
<title>clang-formatted GraphicsEngineOpenGL project</title>
<updated>2019-11-24T20:13:26+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-11-24T20:13:26+00:00</published>
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<entry>
<title>GL backend: fixed Android issues</title>
<updated>2019-10-02T15:31:11+00:00</updated>
<author>
<name>Egor</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-10-02T15:31:11+00:00</published>
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<entry>
<title>Updated GL functions loading on Android</title>
<updated>2019-02-16T21:52:05+00:00</updated>
<author>
<name>Egor</name>
<email>egor.yusov@gmail.com</email>
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<published>2019-02-16T21:52:05+00:00</published>
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<entry>
<title>Updated handling glPolygonMode function on GLES</title>
<updated>2018-02-18T18:08:40+00:00</updated>
<author>
<name>Egor</name>
<email>egor.yusov@gmail.com</email>
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<published>2018-02-18T18:08:40+00:00</published>
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<entry>
<title>Enabled IOS build</title>
<updated>2018-02-01T17:47:12+00:00</updated>
<author>
<name>Egor Yusov</name>
<email>egor.yusov@gmail.com</email>
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<published>2018-02-01T17:46:49+00:00</published>
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