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<title>DiligentCore/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp, branch ext-vk</title>
<subtitle>[no description]</subtitle>
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<title>Added inline ray tracing &amp; trace rays indirect command.</title>
<updated>2021-03-19T00:38:23+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-03-15T00:14:26+00:00</published>
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<entry>
<title>Renamed Texture*_OGL to Texture*_GL</title>
<updated>2021-03-19T00:38:19+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-10T04:53:36+00:00</published>
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<entry>
<title>OpenGL backend: reorganized headers, removed signature methods implemented by the base class</title>
<updated>2021-03-19T00:38:17+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-08T02:12:24+00:00</published>
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<entry>
<title>Unified device object creation in D3D12, Vulkan and OpenGL</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-03-04T08:16:25+00:00</published>
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<entry>
<title>OpenGL: added resource signature</title>
<updated>2021-03-19T00:38:14+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2021-02-26T19:33:44+00:00</published>
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<entry>
<title>Updated copyright notice</title>
<updated>2021-01-01T18:30:48+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2021-01-01T18:30:48+00:00</published>
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<entry>
<title>Merge branch 'master' into ray_tracing_2</title>
<updated>2020-11-25T15:58:54+00:00</updated>
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<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
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<published>2020-11-25T15:58:54+00:00</published>
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<entry>
<title>Render device GL: fixed issue with cube array support detection on iOS</title>
<updated>2020-11-22T01:55:20+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-11-22T01:55:20+00:00</published>
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<entry>
<title>A number of updates/fixes to PSO refactor merge</title>
<updated>2020-10-28T02:08:28+00:00</updated>
<author>
<name>assiduous</name>
<email>assiduous@diligentgraphics.com</email>
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<published>2020-10-28T02:08:28+00:00</published>
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<entry>
<title>PSO refactoring for ray tracing</title>
<updated>2020-10-25T13:08:57+00:00</updated>
<author>
<name>azhirnov</name>
<email>zh1dron@gmail.com</email>
</author>
<published>2020-10-25T12:53:05+00:00</published>
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